The Living Town:
Your Next Town. Already Alive.

15 system-neutral, interconnected NPCs that give you a living, breathing town ready to play from session one. $9.99.


Want a town your players actually remember between sessions?

  • Are you a new DM who wants to start a campaign but doesn't know how to make a town feel real without years of worldbuilding experience?

  • Are you a DM whose towns feel like backdrops, with NPCs your players visit once and never think about again?

  • Are you a veteran DM who wants a ready-made starting town with genuine depth that you can drop into any campaign and build on?

The Living Town gives you 15 interconnected NPCs with relationships, secrets, and problems already in motion. Not a list of characters. A web of them.

Active Relationships

Every character is connected to at least one other. Pull one thread and the whole town responds like a living organism...

Quick Roleplay Cues

Physical and personality traits that make characters memorable and easy to perform from the very first session.

Secrets In Motion

Hidden truths that create natural hooks, complications, and surprises without you having to invent them on the spot.


What Makes These Different

A World Engine In A Box

This is not a character collection. It is a town that runs itself. The blacksmith's stubbornness affects the mayor's plans. The bard knows something about the newcomer. The hedge witch is buying things from the apprentice that his master doesn't know about. Everything connects.


Built for Real Play at the Table

Designed specifically for the first sessions of a campaign, when you need a town that feels inhabited without having spent twenty hours building it. Drop your players in, let them walk into the tavern, and the rest follows naturally.


Narrative First

No stat blocks, no system dependence. Just deep story-first characters that work at any table, with any ruleset, at any power level. Each portrait is a starting point, not a constraint: change whatever fits your world.


What you're really getting:

  • A complete small town ready to play from session one, with no additional prep required.

  • Players who come back to NPCs because those NPCs have lives that intersect with each other and with player choices.

  • A town that grows naturally as your campaign develops, because the secrets and problems are designed to unfold over time, not all at once.

This is for you if:

  • You want to start a campaign but don't know how to build a town that feels real

  • Your towns feel like backdrops and your NPCs get forgotten after one scene

  • You want depth and connection without spending your whole week on prep

  • You are running your first campaign and want something solid to build on

This is not for you if:

  • You are looking for stat blocks (there are none here: this works with any system)

  • You only run dungeon-crawl games with minimal town interaction

  • You prefer simple good versus evil dynamics with no grey areas

  • You want characters with no connection to each other

No upsells. Just a living town, ready for your players next session!


Questions

  • Will this work with my game system? Yes! No stat blocks anywhere. Just the dramatic and relational mechanics that make NPCs feel real in any TTRPG.

  • Can I adapt the characters to my setting? Absolutely. Names, species, and details are all designed to be changed. The relationships and secrets are what matter, and those travel anywhere.

  • What if I only want to use a few of the characters? Each NPC works on their own, but the pack rewards using more of them together. The connections are where the real value lives.

  • Will this only work at the start of a campaign? No. The characters are built with room to grow. Some secrets are designed to surface early, others can simmer for a whole campaign arc.

  • How big is this product? The Living Town is a collection of 15 NPCs with portraits and introductory guidance. 22 pages, with no filler: just characters you can run tonight!

Get "The Living Town" now for $9.99


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